My research embodies interdisciplinary strength and explores the amalgamation of design and technology in a creative way.
I design, develop and study technologies that aims to integrate into everyday practice and offer a pleasurable and fulfilling experience. I strongly believe that interactions and experiences with technology cannot be
designed solely in isolated technology labs. Instead it requires designing with the knowledge of the real-world context in which people appropriate the technology as per their needs and desires. I therefore, seek answers to
questions such as: How can technology change people’s lives, for better or worse? How do people perceive technology for the given problem, and how should we design technology around these perceptions?
My track record includes 41 scholarly publications in last 7 years, the majority of which appear in highly competitive HCI conferences and journals and include one best paper and one honorable mention (top 5%) award. My
research also appeared on 30+ press articles including a cover story on Mashable Australia, IEEE Spectrum and TV coverage on Channel 9 News and ABC News 24. I have won prestigious awards including ARC Discovery Early Career Researcher
Award (DECRA), IBM PhD fellowship (2014-2015), 2017
RMIT HDR Prize for Research Excellence (2017), RMIT Vice-chancellor’s Postdoctoral Research Fellowship (2017-2019) and SIGCHI Development Fund Grant (2017,2018). I am also involved in organization and management of the Special
Interest Group meetings, workshops and symposiums at leading international conferences specifically around food and play, besides serving on program committees for leading international HCI conferences, including DIS and TEI. Besides,
Videos of my works on YouTube have crossed over 30K views whereas my research presentations slides on SlideShare have received over 5000 hits.
I am currently passionate about playful Human-Food Interaction (HFI) and I have an ambitious goal to alter the common perception that food cannot be healthy and pleasurable at the same time.
41 peer-reviewed publications in Tier-A ACM conferences in the field of Human Computer Interaction (HCI), including a best paper and an honorable mention award (Current citations: 388, i-index: 11, h5-index: 12)
Public exhibitions of my works at eight international academic events.
Works featured on Mashable Australia, PSFK, SpringWise, 3DPrint.com among others.
Media coverage on ABC news24, Channel 9 News and various australian radio channels.
Finalist for the Premier’s Design Awards 2015 and AAMIA awards 2016.
Finalist for student innovation contest at UIST 2013 and ACM student research competition at CHI 2013.
Capabilities and Research interests
Human Food Interactions (HFI), Human Computer Interaction (HCI), Playful Interaction Design, Quantified self (Personal Informatics), Food printing,
Tangible and Embodied Interactions, Physical visualizations, 3D printing, Augmented Reality, Virtual Reality, Research through Design, Sports and Spectator interfaces
A short video describes my PhD Research and my Research Philosophy in general:
CHI & others
Please find a list of my publications. Most of them are available on ACM digital library and are also indexed on Google Scholar and my
ORCID profile. Please do not hesitate to
contact me if you want to read any of my works.
From the beginning of my research career I have strategically published only in the world’s leading HCI conferences where major international scholars publish their work. In my research area, the CHI Conference, along
with TEI, UIST, DIS , and INTERACT are considered the best forums for dissemination of research (all ERA A in the original ranking). Papers in these conferences are peer-reviewed, and have an acceptance rate of around 15-25% each year.
Only research that represents a significant advancement in the design of new technology is accepted; however, once published, the work goes on to be widely cited by the international community. Presentation at these conferences is
preferred to publishing in journals due to the rapid development of the field.
(Top-tier venues in the field of Human Computer Interaction are ACM CHI and DIS)
Ti Hoang, Rohit Ashok Khot , Noel Waite, N., and Florian Mueller. 2018. What Can Speculative Design Teach Us About Designing for Healthcare Services? To Appear in Proceedings of the OzCHI 2018. ACM.
Yash Dhanpal Mehta, Rohit Ashok Khot , Rakesh Patibanda, and Florian 'Floyd' Mueller. 2018. Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences. In Proceedings of the 2018 Annual Symposium on
Computer-Human Interaction in Play (CHI PLAY '18). ACM, New York, NY, USA, 299-313. DOI: https://doi.org/10.1145/3242671.3242710
Peter Arnold, Rohit Ashok Khot , and Florian 'Floyd' Mueller. 2018. "You Better Eat to Survive": Exploring Cooperative Eating in Virtual Reality Games. In Proceedings of the Twelfth International Conference on Tangible,
Embedded, and Embodied Interaction (TEI '18). ACM, New York, NY, USA, 398-408. DOI: https://doi.org/10.1145/3173225.3173238
Rohit Ashok Khot , Deepti Aggarwal, Ryan Pennings, Larissa Hjorth, and Florian 'Floyd' Mueller. 2017. EdiPulse: Investigating a Playful Approach to Self-monitoring through 3D Printed Chocolate Treats. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, 6593-6607.
Rohit Ashok Khot ,Josh Andres, Jennifer Lai, Juerg von Kaenel, and Florian Mueller 2016. Fantibles: Capturing
Cricket Fan's Story in 3D. In Proceedings of the 2016 conference on Designing interactive systems (DIS '16), ACM, 883-894. (Acceptance rate: 27%)..
Rohit Ashok Khot , Jeewon Lee, Deepti Aggarwal, Larissa Hjorth, and Florian 'Floyd' Mueller. TastyBeats: Designing Palatable Representations of Physical Activity . In
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’15). ACM Press (2015), 2933-2942 (Acceptance rate: 23%, Citation count: 1) (Best paper Honorable mention award).
Rohit Ashok Khot, Larissa Hjorth, and Florian 'Floyd' Mueller. SweatAtoms: Materialising Physical Activity. In Proceedings of The 9th Australasian Conference on
Interactive Entertainment: Matters of Life and Death (IE '13), ACM Press (2013), Article 4 (Citation count: 3).
Yan Wang, Zhuying Li, Robert Jarvis, Rohit Ashok Khot , and Florian 'Floyd' Mueller. 2018. The Singing Carrot: Designing Playful Experiences with Food Sounds. In Proceedings of the 2018 Annual Symposium on Computer-Human
Interaction in Play Companion Extended Abstracts (CHI PLAY '18 Extended Abstracts). ACM, New York, NY, USA, 669-676. DOI: https://doi.org/10.1145/3270316.3271512
Joseph La Delfa, Robert Jarvis, Rohit Ashok Khot , and Florian 'Floyd' Mueller. 2018. Tai Chi In The Clouds: Using Micro UAV's To Support Tai Chi Practice. In Proceedings of the 2018 Annual Symposium on Computer-Human
Interaction in Play Companion Extended Abstracts (CHI PLAY '18 Extended Abstracts). ACM, New York, NY, USA, 513-519. DOI: https://doi.org/10.1145/3270316.3271511
Eshita Sri Arza, Harshitha Kurra, Rohit Ashok Khot , and Florian 'Floyd' Mueller. 2018. Feed the Food Monsters!: Helping Co-diners Chew their Food Better with Augmented Reality. In Proceedings of the 2018 Annual Symposium
on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '18 Extended Abstracts). ACM, New York, NY, USA, 391-397. DOI: https://doi.org/10.1145/3270316.3271520
Florian 'Floyd' Mueller, Tuomas Kari, Rohit Ashok Khot , Zhuying Li, Yan Wang, Yash Mehta, and Peter Arnold. 2018. Towards Experiencing Eating as a Form of Play. In Proceedings of the 2018 Annual Symposium on Computer-Human
Interaction in Play Companion Extended Abstracts (CHI PLAY '18 Extended Abstracts). ACM, New York, NY, USA, 559-567. DOI: https://doi.org/10.1145/3270316.3271528
Markéta Dolejšová, Rohit Ashok Khot , Hilary Davis, Hasan Shahid Ferdous, and Andrew Quitmeyer. 2018. Designing Recipes for Digital Food Futures. In Extended Abstracts of the 2018 CHI Conference on Human Factors in
Computing Systems (CHI EA '18). ACM, New York, NY, USA, Paper W10, 8 pages. DOI: https://doi.org/10.1145/3170427.3170622
Rohit Ashok Khot , Deborah Lupton, Markéta Dolejšová, and Florian 'Floyd' Mueller. 2017. Future of Food in the Digital Realm. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing
Systems (CHI EA '17). ACM, New York, NY, USA, 1342-1345. DOI: https://doi.org/10.1145/3027063.3049283
Marketa Dolejsova, Denisa Kera, Cristiano Storni, Rohit Ashok Khot , Ivan John Clement, Inka Pavelka, and Puneet Kishor. 2017. Digital Health & Self-experimentation: Design Challenges & Provocations. In Proceedings of the
2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). ACM, New York, NY, USA, 510-517. DOI: https://doi.org/10.1145/3027063.3027071
Florian Mueller, Joe Marshall, Rohit Ashok Khot , Stina Nylander, and Jakob Tholander. 2016. Jogging at CHI . In Proc. CHI EA’16, ACM, 1119-1122.
Rohit Ashok Khot, Ryan Pennings and Florian 'Floyd' Mueller. EdiPulse: Turning Physical Activity Into Chocolates, In Proceedings of the 33rd Annual ACM Conference
Extended Abstracts on Human Factors in Computing Systems (CHI EA '15), ACM Press (2015), 331-334.
Florian 'Floyd' Mueller, Joe Marshall, Rohit Ashok Khot, Stina Nylander, and Jakob Tholander. Understanding Sports-HCI by going jogging at CHI. In Proceedings of the
33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '15), ACM Press (2015), 869-872.
Rohit Ashok Khot, Jeewon Lee, Helmut Munz, Deepti Aggarwal, and Florian 'Floyd' Mueller. TastyBeats: Making Mocktails with Heartbeats. In Proceedings of the 32nd
Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '14), ACM Press (2014), 467-470.
Alan Chatham, Ben AM Schouten, Cagdas Toprak, Florian Mueller, Menno Deen, Regina Bernhaupt, Rohit Ashok Khot, and Sebastiaan Pijnappel. Game Jam, In Proceedings of
the 31st Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), ACM Press (2013), 3175-3178 (Citation count: 5).
Florian 'Floyd' Mueller, Rohit Ashok Khot, Alan Chatham, Sebastiaan Pijnappel, Chad Toprak, and Joe Marshall. HCI with Sports, In Proceedings of the 31st Annual ACM
Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), ACM Press (2013), 3301-3306 (Citation count: 9).
My research has attracted national and international competitive grant funding. I am a recipient of the prestigious Australian Research Council's Discovery Early Career Research Award (DECRA) worth $398,000; RMIT Vice-Chancellor's Postdoctoral Fellowship ($310,479) and IBM PhD Fellowship worth US$20,000. The IBM PhD fellowship is a highly competitive award, and I am one of
the only two students from Australia to receive this honour. In addition, I have also received the Australian Computing Society (ACS)’s Foundational scholarship (AU$10,000) and RMIT University’s Higher Degree by Research Travel Grant
(AU$2,000) during my candidature. Post PhD, I received SIGCHI Development Fund grant for two years in a row worth USD$12000 (2017 & 2018) to organise Summer School and promote HCI Education. I am also the recipient of RMIT Capacity
Development grant ($10,000) to organise FoodCHI symposium.
ARC Discovery Early Career Research Fellowship ($398,000 AUD)
Grant:SIGCHI sponsored Summer school on Experimental Play ($12,00 USD)
RMIT VC Postdoctoral Fellowship ($310,479 AUD)
RMIT Prize for Research Excellence ($1500 AUD)
Grant:SIGCHI sponsored Summer school on Playful Interactions ($12,00 USD)
ECP Capacity Development Fund for organizing FoodCHI (AU$10,000)
AAMIA Awards 2016
Premier Design Awards 2015
Best Paper Honorable mention award
Australian Computer Society foundational scholarship ($10,000)
IBM PhD fellowship ($20,000 USD)
Higher Degree by Research Travel grant ($2000 AUD), RMIT University
Finalist, Student Innovation Contest
Finalist, Student Research Competition ($500 AUD)
Graduate research scholarship ($119,760 AUD)
Best paper award ($1000 USD)
Microsoft travel grant ($2000 USD)
National Internet Exchange of India (NIXI) Fellowship ($2000 USD)
Microsoft travel grant ($2000 USD)
Winner of Design competition
TechEase 2010, 2011
Finalist for HySEA Annual product showcase event
Learning is fun
Doctor of Philosophy (July 2012 – Dec 2016)
RMIT University, Australia
Thesis title: Understanding Material Representations of Physical Activity Abstract: My PhD research complements the quantification-centric instrumental view of representing physical activity data in the form of numbers and graphs that appear on screen. I unite three strands of significant design
areas namely, personal informatics, physical visualization and Human Food Interaction (HFI) to put forward a new perspective on understanding physical activity through material representations. I have designed and studied three
exemplary systems that transform the physical activity data into 3D printed material, palatable and edible forms respectively. The contribution of the work is enveloped in a theoretical design framework that provides guidelines and
themes for designers to explore new design possibilities afforded by material representations for supporting physical activity experience. Advisors:Prof. Florian ‘Floyd’ Mueller , Prof. Larissa Hjorth
Master of Science by Research (Comp. Sci.) (2006-2010)
IIIT Hyderabad, India
Thesis title: Human Computation with Perceptive Intelligence Abstract: My Master’s research contributes knowledge to the field of human computation by exploring the possibilities of utilizing human perceptual abilities towards solving the problems of user authentication and image
annotation. I designed a graphical password scheme that offers memorability benefits. Additionally, I also proposed a design framework that supports semantic annotation of images. Advisor: Assoc. Prof. Kannan Srinathan
Discovery Early Career Research Fellow (Jan 2019 - present)
Australian Research Council; RMIT University – Full time (research 85%; administration/service 15%)
In this role, I will be designing augmented eating interfaces to promote mindful eating.
This project aims to develop and test novel augmented eating
interfaces in order to address the contradiction between the concept
of mindful eating (no distractions) and the reality of screen cultures
(eating with screens). Eating while watching screens can be
problematic because it can cause overeating, which can manifest into
bigger health concerns such as obesity and heart disease. This project
expects to generate new knowledge in the field of human-food
interaction. It presents two new augmented eating systems and a
socio-technological study of these systems in use within Australian
households. The expected outcomes include a framework on how to design
interactive systems that encourage mindful eating without compromising
the pleasures of screen-based media and the eating experience and a
greater theoretical understanding of how to support mindful eating in
Vice Chancellor’s Postdoctoral Research Fellow (Jan 2017 - present)
RMIT University – Full time (research 85%; administration/service 15%)
Post my PhD, I was awarded the prestigious Vice Chancellor's Postdoctoral Fellowship at RMIT University, Australia. This is highly competitive award with over 900 applicants for 17 places University wide.
In this role, I am researching “ Playful Human Food Interaction ” , where the focus is on using food as a design material to support future dining experiences. I believe and argue that food is not just a means of sustenance but
it is a rich reservoir of multisensorial pleasure. However, over the years, our relationship with food is skewed more towards its nutritional value and we are paying less attention to how food can bring joy and people together. As a
matter of fact, when we talk about the role of technology in supporting Human Food Interactions, technology is often used to encourage people to eat healthier and to eat better. But in doing so, the pleasures of food often become
compromised. My postdoctoral research specifically aims to alter this common perception that food cannot be healthy and pleasurable at the same time. In my research, I am, therefore, devising inventive ways of enriching our
interactions with the food using emerging technologies like Virtual Reality (VR) and Artificial Intelligence (AI).
Deputy Director(Jan 2016 - present)
Exertion Games Lab, RMIT University, Australia
I also serve as the Deputy Director of the Exertion Games Lab, a leading research laboratory within the Centre for Game Design Research at RMIT University. The lab is known for its pioneering work around exertion games and playful
interfaces for the active body. I initiated and pivoted the lab’s interest towards Human Food Interactions. The lab currently has five active food related projects, including two PhD dissertations topics .
In this role, I offer mentorship to students at individual and group levels. From past four years, I have organised weekly reading group meetings (where we read and discuss interdisciplinary research papers) and paper writing sessions
(where we collectively offer feedback on each other’s writing). These sessions have been instrumental in developing critical research thinking and helped the lab grow as a team. These sessions have been productive and resulted into 6
masters completion , 2 PhD completions and over 40 peer-reviewed publications in tier-1 HCI conferences (CHI, DIS, TEI and CHI PLAY), including two best paper awards and four honorable mention awards in last four years.
Research Officer (July 2016 – Dec 2016)
RMIT University – Full time, fixed term (0.8FTE)
As a research officer, I published one of my PhD projects EdiPulse as a full paper at CHI 2017 (Khot et al. 2017) and co-authored a journal article on Exertion Games (Mueller et al. 2016) that was published in prestigious Foundations
Trends in HCI journal. During this time, I was also responsible for managing the CHI paper writing sessions that resulted into 4 full papers at ACM CHI 2018 (Acceptance rate: 22%).
PhD Candidate (July 2012 – Dec 2016)
RMIT University – Full time
My PhD research contributed inventive strategies for turning physical activity data into delightful physical representations such as 3D printed plastic artifacts, sports drinks, and 3D printed chocolate treats – which are personalized
based on an individual’s efforts. Through these systems, I offer a fresh perspective on engaging with one’s physical activity data and contribute new interaction design knowledge towards making physical activity more pleasurable and
fulfilling. This work resulted into 20 peer-reviewed publications in tier-1 HCI conferences and won the honorable mention award at CHI 2015 (given to top 5% of the accepted papers). My PhD work was finalist for the prestigious
Design Awards in 2015 and Amy Awards in 2016. My PhD dissertation was highly commended by renowned international examiners and I also received 2017 RMIT Prize for Research Excellence - HDR (Technology) . This award is given to the
outstanding Higher Degree by Research (HDR) candidate from the University who has achieved the highest levels of excellence in research during the completion of their degree in the category of Technology. More achievements are
in the next section.
IBM PhD Fellowship and Internship (Jan 2015 – July 2015)
IBM Research, Australia – Part time
During my PhD, I was awarded the prestigious IBM PhD fellowship for the year 2014-2015 and I was only one of the two Australians to receive this honour that year. As an IBM PhD fellow, I did a six months internship at IBM Research,
Australia where I explored tangible visualizations of sports data on social media. This work resulted into a full paper at Tier-1 ACM SIGCHI Conference on Designing Interactive Systems (DIS) 2016 (acceptance rate: 26%).
Research Associate (Mar 2012 – Apr 2012)
IIIT Delhi, India – Full time
I was a Research Associate at IIIT Delhi where I proposed a unique solution to prevent shoulder-surfing attacks on systems using PIN based passwords (e.g ATMs and Point of Sell (POS) devices). This work has been published as a full
at ACM Australian Conference on Human-Computer Interaction (OzCHI) in 2012 (Khot et al. 2012).
Project Engineer (July 2010 – Nov 2011)
IIIT Hyderabad, India – Full time
Before joining RMIT as a PhD student, I was the Technical lead in the Software Engineering for Virtual Labs and Learning Environment (SEVILLE) project at IIIT Hyderabad, India. SEVILLE is a Government of India’s Ministry of Human
Resource Development funded project on building a software architecture and design for the virtual laboratories for undergraduate science education. I was sole responsible for building a academic-friendly web framework for virtual lab
development. This framework was published as a full paper (Khot et al. 2011) in IEEE Technology 4 Education (T4E) conference in 2011 and eight renowned Indian universities are currently using the framework to create and manage virtual
laboratories of different scientific subjects.
Masters by Research Candidate (July 2006 – Nov 2009)
IIIT Hyderabad, India – Full time
My Masters thesis on ‘Human Computation with Perceptive Intelligence’ harnessed human perceptual abilities towards improving security and memorability of picture based passwords. My masters work was published as a full paper at ACM CHI
2011 (acceptance rate: 26%) and it also won ‘ Best Paper ’ award (worth $1000) at ACM IndiaHCI 2011. During my masters, I was awarded NIXIE fellowship and Microsoft travel grant ($2000) for two years in a row. My Masters thesis was
the first thesis in the field of HCI from my University and it had strong influence on three students who took up research in HCI, leading to 3 Masters completions.
I consider myself fortunate to be working with a passionate and dedicated strong interdisciplinary team.These are students with whom I am currently working with.
Yan Wang (PhD candidate, RMIT University, Australia)
Thesis title: Understanding the design of Playful Gustasonic Experiences
Abstract: A playful attitude towards everyday practice can contribute to a fulfilling life.
This has led researchers in Human-Food Interaction (HFI) to explore playful
eating experiences, however the sense of sound has only received limited
attention. “Gustosonic” refers to linkages between the act of eating and listening
within a combined multisensory experience and this research aims to design and
evaluate the use of three systems that enable interactive playful gustosonic
experiences. Firstly, I have designed a capacitive sensing system that generates
unique digital sounds through eating ice cream to facilitate a playful eating
experience. Secondly, I will develop a system to support the social experience
around playful gustosonic experiences. Thirdly, I will develop a system that
focuses on the aural side of mediation to offer an engaging crossmodal playful
gustosonic experience. Finally, I will use the knowledge gained from designing
and studying their use to build a theoretical framework for the design of playful
gustosonic experiences. This research will contribute to a conceptual design
understanding of the interrelationship between play, food and sounds and
ultimately guides designers in developing playful experiences through sounds
around the everyday practice of eating. Co-supervised with:Prof. Florian ‘Floyd’ Mueller
Ti Hoang (PhD candidate, RMIT University, Australia)
Thesis title: Understanding the design of Augmented Climbing Experiences
Joseph La Delfa (Masters candidate, RMIT University, Australia)
Thesis title: Facilitating meditative movement through microunmanned aerial vehicles.
Abstract: Meditative movements such as tai chi offer physical and mental health benefits. However,
engaging with meditative movement can be challenging as it requires attention, a limited
resource. To address this, I propose the use of micro unmanned aerial vehicles (UAVs) that
follow the movements of a person’s hands whilst providing different kinds of feedback. The
appearance of the micro UAVs will be designed to affect the way they are understood and
interacted with. Their lack of physical contact when in use means they do not impede the
physiological feedback that leads to meditative movement. I will use thematic analysis
methods of semi structured interviews to evaluate the ability of the system to facilitate
meditative movement. A research through design approach will be used to deliver design
direction for movement feedback and physical appearance that facilitate mediative
movement. This system and the associated study will contribute to the design of interactive
systems that facilitate meditative movement. Co-supervised with:Prof. Florian ‘Floyd’ Mueller
Yash Mehta (Visiting research student, IIITDM, India)
Project title: AR based Interactive Experience for modelling food effects on humans in a playful way!
Abstract: There is an increasing trend in the Augmented Reality field that concerns the in- tersection between technology and food. However, so far, most of it is focused on the preparation or presentation of food, but not so
much on the food once it goes inside the mouth. Hence, we explore this as a fun and interactive way to showcase the food effects on our body once it has passed through our mouth to the intestines. We create this experience on Hololens,
an augmented reality based platform, to drive the possibilities of creating a cross-modal gameplay experience, which transforms the increase of visual sense (i.e. observing the digestion of partner’s food in their anatomies, while
wearing Hololens) into an exciting game element. Our work aims to inspire and guide design thinking to- wards using these underexplored interaction methods. Co-supervised with:Prof.
Florian ‘Floyd’ Mueller
Peter Arnold (Visiting masters research student, LMU, Germany)
Thesis title: Exploring the Design of VR Games with edible interactions
Abstract: This work explores how to design virtual reality (VR) games that use eating to interact within the VR game. After creating a setup that is able to capture chewing and thereby eating, mobile VR game prototypes had been
built that facilitate eating as different game mechanics. These iterations led to a game called "You Better Eat to Survive!" in which eating real food is essential to stay alive in the game. To further improve game design a user study
has been conducted that has participants play the game and afterwards answer interview questions to find out about what they liked and disliked about the game. These findings help to answer the research question how to design virtual
reality games that use eating as interaction. Co-supervised with:Prof. Florian ‘Floyd’ Mueller
Eshita Azra & Harshitha Kurra (Visiting research students, IIITDM, India)
Project title: FEED THE FOOD MONSTERS!: Helping Co-diners Chew their Food better with Augmented Reality
Abstract: Chewing is crucial for digestion and as mindful eating suggests, it is important that we do it properly.
Despite this not many people chew their food properly. To help facilitate proper chewing, we developed
”Feed the food monsters!”, a two-player Augmented Reality (AR) game that aims to engage co-diners
in proper chewing using their bodies as play. This game allows diners to view each other’s chewing
behaviour through a playful interface that is overlaid on their torso. In this game, players wear HMDs
and guide each other to chew properly in order to keep the food monsters quiet. Besides supporting
chewing in a social dining setting, this game also contributes to AR-based games where chewing actions
are mapped to game actions. Ultimately, with this work, we hope to engage people in the practice of
proper chewing in a fun and a pleasurable way. Co-supervised with:Prof. Florian ‘Floyd’ Mueller
Microsoft Centre for SocialNUI, University of Melbourne
CHI 2015 Interactivity
TEI 2015 paper demonstrations
CHI 2014 Interactivity
UIST Student Innovation contest
St. Andrews 2013
Mixed Reality Lab
CHI 2013 Interactivity
OzCHI 2012 flash talk
R&D showcase, IIIT Hyderabady
Hyderabad 2011 2010
SIGCHI Summer School on Experimental Play
Nov 1-4, 2018, Australia
Abstract: Building on the inaugural SIGCHI Summer School on Playful Interactions held at RMIT University in 2017, the 2018 international summer school is centred on the theme of “ Experimental Play ”. This summer school is co-located with ACM CHI PLAY 2018 , a SIGCHI conference which is also happening in Melbourne, Australia, just the days before. Visit: Summer School 2018
Designing Recipes for Digital Food Lifestyles
April 21, 2018, Canada
Abstract: Digital food technologies such as diet trackers, food sharing apps, and 'smart' kitchenware offer promising yet debatable food futures. While proponents suggest its potential to prompt efficient food lifestyles, critics highlight the underlying technosolutionism of digital food innovation and limitations related to health safety and data privacy. This workshop addresses both present and near-future digital food controversies, and seeks to extend the existing body of Human-Food Interaction (HFI) research. Through scenarios and food-tech prototyping navigated by bespoke Digital Food Cards, we will unpack issues and suggest possible design approaches.
Visit: CHI 2018 Workshop
Food Workshop to promote STEM
June- Nov, 2018, Australia
Abstract: We run 8 workshops on food printing and digital food practices as a part of "STEM in-situ: Imagining Entrepreneurial futures (Australian Gov. Dept Business & Innovation)" project to promote STEM education among school girls. The project is led by Prof. Patricia McLaughlin .
Visit: STEM project
Nov 17-18, 2017, Australia
Abstract: FoodCHI brings together national and international experts across design, digital media, art and sociology to participate in critical discussions around the role of design and technology in shaping of future foodscapes.
Our aims are to strengthen the FoodCHI community and help it move forward via sharing and building on experiences, issues, opportunities, and challenges across related fields of research and practice. There will be networking opportunities across different disciplines, knowledge exchange, community engagement, and sharing of ideas and experiences in a bid to chart robust approaches for technologically enabled food futures.
Visit: FoodCHI 2017
SIGCHI Summer School on Playful Interactions
Nov 11-14, 2018, Australia
SIGCHI Summer School on Playful Interactions was jointly organised by the Centre for Game Design Research and the Exertion Games Lab at RMIT University, Australia with a generous support from ACM SIGCHI. The summer school on Playful Interactions was held in Melbourne, Australia, between November 10 and November 14, 2017, two weeks prior to the 29th Australian Conference on Human-Computer Interaction conference (OzCHI) 2017. The summer school spanned across five days with first day dedicated to invited talks by internationally renowned experts and a half-day doctoral consortium where students presented their own research while the remaining four days involved practical implementations and hand-on activities on four diverse topics related to game design. Overall, we hosted 21 students (6 overseas and 15 Australian) for this event.
Visit: Summer School 2018
SIG Future of Food in Digital Realm
Nov 1-4, 2018, Australia
Abstract: Using food printing as an exemplar of the digital food movement, we have structured this SIG meeting on the topic of the future of food in the digital realm. We aim to use this SIG to bring together researchers and practitioners from multiple disciplines including personal fabrication, design and creative practice, quantified self, food design, health and nutrition, and physical visualization, in order to develop a mutual understanding of competing/related issues around digital food. Visit: Summer School 2018
INTERACT 2017: Eat your Data Workshop
Sep 26, 2017, India
Abstract: This workshop brought together researchers and practitioners from different communities including personal fabrication, design and creative practice, quantified self, food design, health and nutrition, interaction design, physical visualization to develop a joint understanding of competing/related issues on printing food, data representation and its effect on multiple domains including health and society.
Visit: Eat your own data workshop 2017
In the free time
Member of Association for Computing Machinery (ACM).
Member of Special Interest group on Human Computer Interaction (SIGCHI).
Primarily affiliated to the RMIT “Design and Creative Practice (DCP)” Platform, while my work also bridges other ECPs in “Information and Systems (Engineering)”, “Social change” and “Urban Futures”. These Enabling Capability Platforms connect RMIT researchers across multiple disciplines to leverage research excellence and innovation capability in a way that creates value and enables RMIT’s vision of delivering significant economic, social and environmental impact.
member of RMIT’s interdisciplinary “Design for Wellbeing” and “HEALTH (Health, Education, Arts, Learning, Technologies, Humanities)” network.
Member of Australian Computer Society (ACS).
Member of DataPhys community.
I am an active member of ACM SIGCHI FoodCHI, a global food and computer-human interaction research network . I am the creator and the admin of FoodCHI Facebook Community that serves as a open platform for researchers to come together and share their ideas around Human Food Interaction. The group at the moment hosts 34 members coming from different disciplines. I also maintain a strong web presence of my work on http:/datamaterialities.org and http://rohitashokkhot.com as well as on social media platforms. Videos of my works on YouTube have crossed over 30K views while my research presentations slides on SlideShare have received over 5000 hits .
I serve on program committees for leading national and international Tier-1 HCI conferences that include Associate Chair role for DIS 2016, DIS 2018 and TEI (2015-2018); Co-chair of FoodCHI 2017; co-chair for Student Game Competition CHI PLAY 2018; Program Committee member for CHI LBW (2014-2016) and OzCHI 2017. I am also a member of ACM (Association for Computing Machinery) and SIGCHI (Special Interest Group on Computer-Human Interaction) from last eight years, where I have actively contributed both as an author and a reviewer. Recently, together with his colleagues from the Centre for Game Design Research, I organised the first SIGCHI-sponsored Summer School on “Playful Interactions” in 2017, furthering the advancement of PhD candidates’ careers in the games field on the southern hemisphere. I also secured the funding to organise the follow up Summer School in 2018 which will be co-located with CHI PLAY 2018. I also have an active involvement in the organisation of ACM CHI PLAY conference, happening for the first time in Australia in 2018.
co-chair, Student Game Competition, ACM CHI PLAY 2018.
• Reviewer: ACM CHI 2017, ACM DIS 2016, ACM CHI Play 2016, ACM CHI Play 2014, ACM DIS 2014, ACM AH 2014, ACM CHI 2014, ACM CHI 2013, ACM CHI 2012, ACM UIST 2012, ACM DPPI 2013, ACM OZCHI 2012, IEEE S&P 2011, ACM CHI 2011, ACM CHI
2010, ACM IUI 2012.
Organiser for the first virtual AC subcommittee meeting for CHI 2016.
Co-organiser: Self-experimentation workshop at ACM CHI 2017, Game Jam workshop at ACM CHI 2013, SIG meeting at ACM CHI 2013, ACM CHI 2014, ACM CHI 2015, Designing Login Interfaces for Mobiles at IndiaHCI 2012, DOCTYPE HTML5
Student volunteer for CHI 2013 and National workshop on Usability design 2011.
News & Updates
- On India trip on holidays and for thesis writing.
- Organised the first virtual CHI AC subcommittee meeting for CHI 2016. - Special recognition for being the performer of the year of the Center of Games Research, RMIT University, Australia in terms of highest number of
publications and media coverage. - Deepti presented her PhD work at OzCHI 2015.
- Successfully Completed PhD Completion Seminar.
- Submissions made to AAMIA Awards, SXSW Awards for 2016. - TastyBeats selected as finalist for Premier Design awards 2015.